FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
The game is popular but isn't universally beloved, even the fans hate it, but they got the monopoly in football games
Elden ring yawwwwn.
It's beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
I'll go ahead and say this also includes all "Souls-like" games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don't have a ton of time to play games, so when I do, I want it to be relaxing.
Any first person shooter. I'm just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.
Hollow Knight.
I played for probably a dozen hours or so, beat a few bosses and then just hit a boss I couldn't beat. (Don't recall which.) I would get to the boss and die almost immediately. Then I'd be sent back to a far away checkpoint. I'd slog back to the boss, and die. Repeat again.
I've played plenty of games like this. I get at some level that's the point. The problem is that I wasn't enjoying the game. I wasn't making progress. Just repeating the same over and over again.
I've played and loved similar games. Super Meat Boy & Celeste? Excellent. Ori and the Blind Forest/Will of the Wisps? Top games.
By all accounts I feel like I should like Hollow Knight... but I just don't feel they got it right.
Pretty much every first party Nintendo game, especially Mario and the Zelda series. I've had some enjoyment from the 2D era Zelda games at least, but have yet to finish any of them as they just don't seem to hold my attention.
I'll reserve my judgement on the most recent Zelda game as I understand it's quite different from the classic 3D and 2D games, but I don't have any particular desire to give Nintendo money given their increasingly lawyer heavy behaviour.
Anything with that boring lazy Batman Arkham fighting system that they put in every game anymore.
It's such a shitty mechanic. I don't understand why people like it. It's just an extended QuickTime event. The same identical QuickTime event, over and over again, for fucking hours. It wasn't so bad in Arkham because the stealth was so fun that I never fought unless I had to.
But for 15 years it's infected every other goddamn game. Shadows of Mordor, Mad Max, Ghosts of Tsushima off the top of my head.
It sucks. It's awful. Harrumph.
I've just never gotten into Pokemon. The games just feel like 99% grinding. I'm sure that's an incredibly unpopular opinion, but I still find them unspeakably dull.
Animal Crossing. I have friends who became obsessed with that game. They wouldn't stop pestering me about how much I would love it, and how I should start playing so we could trade turnips or some shit. Anyways, I bought it. What a weird thing to be obsessed with. It was boring, childish, and pointless. But it was hugely popular for a period of time.
Covid did wonders for that game. It came out right before the lockdown, and people suddenly had free time and a reason to escape to a happy place.
I never really got into the Pokémon games. Don't find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.
Factorio is a total slog to me. Which is funny, because my favorite game of all time is Satisfactory.
I haven't been able to go back to Factorio after playing Satisfactory.
Super Mario Brothers. The whole thing us based on ultra-precise timing, which is both miserable for me as well as inordinately stressful.
Helldivers, the gameplay is fun but I just can't do GaaS games. The constant "seasons" and shit requires.more attention than my actual children do.
Well you picked two of my favorite games there... :p
For me it's Monster Hunter. There's no appeal to me fighting endless boss fights grinding for better gear. People often compare it to Soulslikes, which I do like. But IMO Monster Hunter doesn't have the best part of Soulslikes, which is the exploration of an intricate world full of mysteries.
Any of the soulsborne games.
If your game is advertised as being "extremely difficult", it just means it is lacking tons of quality of life features and goes out of its way to punish the player by making them repeat the same slog over and over. It is quite easy to make a difficult game, much harder to make a fun game.
Just imagine how much better and shorter Dark Souls would have been with a marker telling you where to go, instead of you fumbling around going through the same areas because you have no idea where to go next. It artificially lengthens the game.
But the worst part about those types of games is the community. They go insane when you even propose an easy or story mode. As if the the difficulty is the only redeeming quality those games have.
I don't have to "git gud", I can just close the game and never play it again while I enjoy actual good games.
Eh, just wasn't made for you. Not everyone needs to listen to death metal either.
Gacha games, but surprisingly not for the gacha elements. FOMO events, where you either play during a limited period or miss the event and its rewards forever, killed my interest in every one I played.
The worst are the ones that put critical parts of character stories in them, then never rerun the events. Genshin and other MiHoYo games were especially bad about this (Albedo's evil twin says hello).
Bioshock. I like the story and setting, but I find the actual gameplay to be boring
Baldurs gate 3. Just too much going on and I can't figure it out. Never passed the first board. Also elden ring can get fucked.
I tried to like FTL, I really did, but it's just too much RNG for me.
The entire Final Fantasy franchise, with the exception of Dissidia. I just don't like that style of game play where you have to stop in the middle of fighting, pick what you wanna do, then watch them do it. I'm also not a fan of Pokémon for the same similar reason.
Final Fantasy hasn't been like that for a long long time. They make ARPGs now. Check out gameplay from ffxvi or the vii remake, it's high paced action.
Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.
I put 1.2k hours into it during lockdown. Not enjoying Destiny 2 is probably the best thing that's ever happened to your wallet tbh
Minecraft and other open-ended games without much guidance toward specific goals.
While I do enjoy freely exploring a large open world I also lose track of the point of playing at all... add some quest objectives or something and it's perfect.
There are mod packs that add a lot of content and progression. As much as I like Minecraft, vanilla gets boring fast. Check out curseforge if you want to check it out.
Minecraft. I just couldn't get into it and it doesn't interest me.
Most of the Soulsborne games. The only one I’ve been able to enjoy is Sekiro.
In most Soulsborne games, it seems like difficulty is artificial simply because your character is so damned clunky. I enjoyed Sekiro specifically because the character was snappy and didn’t feel like they were running through waist-deep water. If I lost a fight in Sekiro, it was never because I was animation locked or because my character was too slow; It’s because I was too slow.
Elden Ring. Didn't grab me at all.
Stardew is definitely in my top 5 ever.
KotoR and Mass Effect. They both just feel so stilted.
I won't allow mass effect slander. Don't give a fuck about star wars, you can trash it
It's not like I totally didn't enjoy it, but Red Dead Redemption 2. The game was good in many ways, and I totally get why it's so we'll loved, but I just have nothing with the setting. I don't like cowboys, I don't like playing as an asshole who makes bad decision after bad decision, and I also don't like a setting where women are basically property. Just not really my vibe. I just came from Cyberpunk 2077 and the contrast was quite big, even though Cyberpunk is supposed to be more dystopian
I’ve never really found turn-based games to be all that fun. A few have had a good enough story or some other mechanic to make them interesting but it’s just not really my thing, for some reason. (It’s not just a video game thing. A bunch of my friends play poker or complex board games and I’d usually rather watch than play.)
So, something like the Final Fantasy series or Pokémon games would be my answer. Everyone loves Final Fantasy and Pokémon. I’m clearly the weird one. And I probably would love them if they were more action-oriented.
Warhammer series as well as the Gears of War franchise. I like other strategy and 3rd-person shooters with cover mechanics. I just couldn't get into this world or the characters/groups.
I'm right with you on Stardew Valley. Might be because I'm a city kid but I just can't connect with the game. I know that it's supposed to be "cosy" but my idea of cosy is a downtown apartment, not a farm. It just doesn't work for me.
Witcher 3 used to be like that for me. Everyone kept telling me to do the Bloody Baron quest; did it, didn't care for it, and stopped playing the game. Four years later, I decided to give it another shot and I liked it a lot and finally understood why people like it.
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