I'd recommend just making a new Microsoft account for them, then leaving the username/password with the staff, ideally someone in their IT crew.
So my solution would be to make a dedicated account, purchase a license on there, and hand it over completely to someone in charge at the facility.
If they don't have someone who can take care of that for whatever reason, still make a dedicated account and restict apps/access rights via parental controls etc
tbh i would just pirate and block network
Make a new microsoft account for the nursing home and basically use their credentials.
Thank you guys a lot for your thoughts! I will create a new account and pay for a Game Pass subscription, I think I should get it discounted for the first month. If the guys at the home really like it, I will try to find a permanent solution with their admin people.
I'd read EULAs carefully.
Shouldn't be a problem with a temporary try, but if there is a bureaucratic rat somewhere, you might receive some 'cease and desist' letters.
You could crack your own games. Not exactly legal but it would mean the games wouldn't require your account to run.
Kind of like how if you share a computer with a sibling you can use a Steam emulator so you don't have to switch back and forth between accounts or own two copies of the game.
I know someone up there in years that enjoyed the Far Cry series. Didn't really expect that. shrug
More generally I think it'll commonly be something that relates to their interests when they were younger. Someone that retired 20 years ago from aerospace engineering might actually really enjoy Kerbal Space Program or even Outer Wilds, a former industrial foreman might like Factorio, for a retired military historian, bring on that Total War.
I can see games like Big Game Hunter and Truck Simulator being more broadly popular with certain segments. Some sports games maybe, like a tennis game or some golf thing maybe, I don't know much about those. A simpler, realism-leaning racing game maybe. Flight simulator works great here.
The main thing is I'd avoid games with lots of layers of game design and abstraction. It should do what it says on the tin, and there shouldn't be many steps or abstract mechanics between them and getting into the meat of the game and the core gameplay loop.
Minimal menus is probably a good idea. Like, a Paradox Interactive game would probably be a poor choice, just because they have so much you need to learn to become a proficient player. Fine text can be hard to read too, so menus and tooltips and complex status interfaces are usually gonna be pretty meh for most people. Can't play Starcraft if you have to squint and lean in every time you want to know how many minerals you have.
Want that learning curve to just get into the initial gameplay to be pretty gentle overall. The experience should be fairly intuitive to real life, and real life doesn't have that many menus and buttons. Usually, depending on their former career I guess.
Kudos for doing this btw.
(oh, and sorry I couldn't answer your core question)
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