IRQ 5, I/O 220, DMA 01 🤘🏻
I was poor, so mine was typically running the "or SoundBlaster compatible" card.
IRQ 5, I/O 220, DMA 01 🤘🏻
I was poor, so mine was typically running the "or SoundBlaster compatible" card.
Reading those numbers it's like I can hear the Duke Dukem intro.
Hail to the king, baby!
Ugh..
How did PCs beat out the Amiga, Mac and ST with nonsense like that?
Because I could play the same copies of the same games on my Tandy 1000, the IBM PCs at school, and my friend's Packard Bell. Standardized architecture was, and still is, a huge draw.
Open and documented APIs.
How did PCs beat out the Amiga, Mac and ST with nonsense like that?
I think you can ultimately blame Compaq. It was the first "pc clone" that showed the market that a PC not from expensive IBM was viable. After that even if you weren't buying a Compaq your own generic clone was "good enough". So You could access hardware and software built for a $4000 8088 IBM PC with your $1200 clone.
Amiga never was commodity hardware. It was always expensive. It didn't get cheap enough fast enough. Amiga 500 came too late.
Most of the time it was IRQ 7 for me.
Yeah, IRQ7 was also pretty common for sound cards as long as you didn't need to print at the same time. For DOS games, that wasn't a big deal but if you were running Windows and multitasking with something that played sound (I was an early adopter of MP3s), you couldn't use both at the same time.
My first Pentium PC was all kinds of awful because it used that IBM Mwave combo sound card /modem. You couldn't use the modem and play sound at the same time or it would lock the PC up. It was also configured by default to use IRQ7, so if you were online, you couldn't print either. At least I was able to work around the latter by setting it to IRQ5.
And of course there was a short period of time where a sound card wasn’t required, but would actually improve performance by offloading audio processing to your sound card if you had one. And onboard audio at that time wasn’t great anyways.
You can still get discrete sound cards (both internal and USB), though they're more for audiophile stuff. With the PS5 touting big 3d audio improvements and HRTFs I half expected manufacturers to make a push to bring them back or at least feature sound features more prominantly in motherboards but I guess CPUs these days can just spare the cycles if you want fancy audio.
Generating music still benefits from offloading to discrete devices though. Like using a synth or multitrack stuff.
It was all fun and games until your thrustmaster and your soundblaster and your modem hit an IRQ conflict.
Plug-and-play was a godsend for gamers.
Wait, he didn’t even get to the part where you had to configure it!!
IRQ 5?
I thought 7 was the magic number
You're both right! It started as 7 for the default and changed to 5 because 7 was also the default for the parallel port.
Seriously. And they also didn’t cover the part where the damn driver would randomly get corrupted every now and then
"The planet Arrakis, known as Dune"
My very first experience with a sound card was watching the Dune 2 intro on my dad's friend's computer. I was so amazed, I just sat in awe as that intro movie played.
On the drive home I tried to remember if what I heard was real, and I just couldn't imagine it. When I tried to recall what I saw and heard, I could only imagine hearing that tinny internal speaker making bleeps and bloops instead of the actual sounds. It just seemed so unreal at the time that I could not recall what I had heard only a few hours earlier :)
On a side note, I don't think any studio in the nineties made as memorable tunes and sounds as Westwood did. There was always something enchanting about them. Dune 2, the Kyrandia games, they all had excellent music that really played into the strengths of what was available back then.
Of course I'm talking with pink tinted nostalgia goggles, but still... good memories :)
At the same time, the Commodore Amiga had built-in stereo 44.1kHz 16-bit sound...
How quickly we forget the chip tunes of the PC Speaker, I used it in a computer lab one day to play a nearly undetectable high freq wave using logo. The PC Speaker was a pretty flexible little speaker
Miss that era and wish that there were more options for PCI “premium” sound cards. All of the fancy DACs and audio interfaces are seemingly USB.
The inside of the PC is electrically hostile to good sound quality. Loads of electrical noise.
USB is an excellent use of a sound interface.
Fuck Creative. Letigious patent troll is the whole reason why 3D audio in games was stuck in the dark ages technologically for the longest time.
What a nightmare it was to have sound AND your CD drive drivers to load and leave enough memory for some of those nasty old DOS games. Felt like being a hacker.
(I might have realized I'm the old guy in the picture)
And then three things happened at once
At least it was a real name. Nowadays it seems like every new company's name is just a random jumble of letters solely because that .com was available.
Ah, the days of needing a 3D GPU and a 2D GPU...
Not only that but they also had the serial input for joysticks.
So if you played some Wing Commander with a game pad or stick you probably had this card.
The motherboard had nothing but the case usually had a speaker just to make a "beep" sound. I had to play Wolfenstein with that shit because my dad didn't have a sound blaster until he also got a CD-ROM drive to play Doom since he could only find a copy on CD and not floppy disk.
And even now, a SoundBlaster32 is better than the in-built audio stuff motherboards do have. Though it's not worth getting one just for games.
what was really cool were the few games that would give realistic* music and speech from the internal motherboard speaker. No daughterboards or external speakers required. This was 386 era, I think.
* realistic as much as could be from that tiny internal speaker and 8 bits of data.
Those whippersnappers have it so easy these days! They don't even know what an interrupt is any more!
I miss my SoundBlaster Live! card. Excellent sound quality. Last used with the last computer I built, in the late-mid-2000s. That was the second computer I had that had on-board audio, and I just didn't bother with on-board audio because I just straight up assumed it was going to be shit. Unfortunately it stopped working at some point, along with the GPU (I suspect a static electricity fuck-up on my part, or something) which didn't matter all that much because I was mostly using the system as a server at that point.
(I'm going to build a new NAS server from ground up later this year, and I'm contemplating getting an external DAC for it for use with musicpd. Wonder if there's still SoundBlaster branded DACs, or are they gone? ...Oh they're still around!? Good.)
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