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submitted 1 year ago by AeonFelis@lemmy.world to c/gamedev
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[-] 00dani 4 points 1 year ago

as opposed to gravity still applying, so you start to fall, but you can jump out of the fall as though you didn't leave the ground?

honestly it might feel more natural if gravity does apply, even though the term "coyote time" implies it doesn't

try both and playtest imo. which feels right depends on a lot of other aspects of how your game plays 🤷‍♀️

[-] AeonFelis@lemmy.world 2 points 1 year ago

try both and playtest

As a big fun of many configuration sliders, I might as well just do them separately and give each its own timer.

[-] Die4Ever@programming.dev 1 points 1 year ago

off the top of my head, I think most games with coyote time still give you gravity during it

[-] anlumo@feddit.de 1 points 1 year ago

That’s kinda the point, isn’t it?

[-] AeonFelis@lemmy.world 2 points 1 year ago

The point is still being able to jump

this post was submitted on 23 Jul 2023
6 points (100.0% liked)

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