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submitted 5 months ago* (last edited 5 months ago) by CorrodedCranium@leminal.space to c/nostupidquestions@lemmy.world

The Weeping Angels apparently originated with Steven Moffat seeing a statue of a weeping angel in a structure in a cemetery and returning later to find out it was gone. At least according to this RadioTimes article. They first appeared in 2007 in the episode Blink.

I am wondering if this mechanic has been done before though?

It's become quite common in the indie horror scene.

In the 2007 video game Sherlock Holmes: Nemesis Watson would not move if in the player's view but would teleport behind the protagonist when given the opportunity. A video of it can be found here.

Considering this could be an easy place holder for developers or a way to get around programming walking animations all together I'm surprised no one took the idea and ran with it before then.

All that said it could have been used in books or movies. Maybe a twist on some other vision-centric myth like Medusa or Orpheus and Eurydice?

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[-] astanix@lemmy.world 163 points 5 months ago

Boo from Super Mario only moves when your back is turned

It originated in Super Mario Bros 3 in 1988.

[-] CorrodedCranium@leminal.space 15 points 5 months ago

Good point. I don't know how I didn't think of that

[-] otp@sh.itjust.works 2 points 5 months ago

When I saw Dr. Who, I thought you were going to say this was from an episode in the 60's or something, haha

[-] Deestan@lemmy.world 50 points 5 months ago* (last edited 5 months ago)

Statues (game) has been around since the eighties at least, and was one of the inspirations for the weeping angels.

Also, cats https://youtu.be/NbwpgyRUv5g

[-] MrJameGumb@lemmy.world 4 points 5 months ago

That Wikipedia link doesn't actually go to an article

[-] Deestan@lemmy.world 5 points 5 months ago

It does in the web version. :/ Which client are you using?

[-] Tyoda@lemm.ee 11 points 5 months ago* (last edited 5 months ago)

For me in Jerboa the closing parenthesis is not included in the link, so when clicked it can't find that article. This should work:

[Statues (game)](https://en.m.wikipedia.org/wiki/Statues_(game))

testing: Statues (game)

edit: yep, works

[-] Deestan@lemmy.world 4 points 5 months ago

Thanks! Annoying behavior of web client. If it wasn't stored as a link, it shouldn't render it as one.

[-] MrJameGumb@lemmy.world 4 points 5 months ago

Yup, that was the issue! I can see it now lol I'm on Jerboa too

[-] jqubed@lemmy.world 1 points 5 months ago

Neither link is working for me in Mlem

[-] Tyoda@lemm.ee 5 points 5 months ago* (last edited 5 months ago)

Perhaps one's supposed to escape them with backslashes like so

[Statues (game)](https://en.m.wikipedia.org/wiki/Statues_\(game\))

Statues (game)

edit: This still works for me,should have thought of it sooner...

[-] jqubed@lemmy.world 3 points 5 months ago

That one did work in Mlem

[-] Shyfer@ttrpg.network 2 points 5 months ago

There we go! Thanks

[-] stephen01king@lemmy.zip 1 points 5 months ago

Neither of the links work for me. The closing parenthesis still missing on both. I'm on Sync for Lemmy.

[-] Acamon@lemmy.world 1 points 5 months ago

Works fine for me on Boost

[-] metostopholes@lemmy.world 35 points 5 months ago* (last edited 5 months ago)

Also from 2007 (before Blink aired) someone posted to 4chan a similar creepypasta that would become the first entry in the SCP Foundation.

https://scp-wiki.wikidot.com/scp-173

[-] Nawor3565 30 points 5 months ago

Funny enough, a number of years ago a giant 4chan archive surfaced which included a lot of the very first SCP posts that had been lost. It actually confirmed that 173 was posted after Blink aired, meaning it was almost certainly inspired by the episode. Not that it makes the SCP worse, but it's some interesting lore.

[-] metostopholes@lemmy.world 4 points 5 months ago

Good to know, thanks!

[-] usualsuspect191@lemmy.ca 33 points 5 months ago

Cats do it and people have been living around cats for thousands of years

[-] njordomir@lemmy.world 2 points 5 months ago

That was adorable.

[-] milicent_bystandr@lemm.ee 2 points 5 months ago* (last edited 5 months ago)

I was going to say, I think this originated with cats!

[-] KlugeMaster@kbin.social 25 points 5 months ago

The hedge animals from Stephen King's "The Shining", 1977, was a great part of the book that didn't make it to the movie.

[-] poo@lemmy.world 22 points 5 months ago

There was a segment in the 2005 game "Condemned: Criminal Origins" where mannequins in a department store at night would only move (and surround you) when you weren't looking. Scared the shit of me way back then.

[-] CorrodedCranium@leminal.space 2 points 5 months ago

Neat. I've had that on my list of games I should play for a while now

[-] FalseMyrmidon@kbin.run 21 points 5 months ago* (last edited 5 months ago)

It's kind of an inversion of "don't look back", which is thousands of years old.

[-] 667@lemmy.radio 4 points 5 months ago

“Don’t not look.”

[-] kersploosh@sh.itjust.works 18 points 5 months ago

The ghosts in Super Mario Brothers 3 (1988) would pursue Mario only when he looked away. When he faced them they would stop and hide their faces.

[-] aviationeast@lemmy.world 5 points 5 months ago
[-] dual_sport_dork@lemmy.world 14 points 5 months ago

Released October 23, 1988... In Japan.

Us gaijin did not get it until 1990.

[-] nullPointer@programming.dev 16 points 5 months ago

this is how cats have operated since the beginning of time.

[-] HeyThisIsntTheYMCA@lemmy.world 11 points 5 months ago* (last edited 5 months ago)

Check out They Bite by Anthony Boucher, written in 1943.

Edit: this is my favorite horror short story. Read it at night if you want to start jumping at every shadow in the corner of your eye for the next three days or something.

[-] MrJameGumb@lemmy.world 8 points 5 months ago

In physics quantum particles have been proven to behave differently when they are being observed, maybe he got the idea there?

[-] hperrin@lemmy.world 30 points 5 months ago

“Observation” in quantum mechanics doesn’t mean a person looking at them, it means taking a measurement, which involves interacting with the particles somehow. It’s that interaction that causes the particles to behave differently. In other words, photons behave as a wave (moving according to a wave function) until another particle interacts with them, at which point they behave as a particle (moving in a straight line). See the various different double slit experiments for evidence of this.

[-] SgtAStrawberry@lemmy.world 5 points 5 months ago

From what I remember they didn't intend for Watson to behave that way, they just forgot to add the animations to him.

[-] ekZepp@lemmy.world 2 points 5 months ago

There's also SCP-173 who was originally posted as a creepypasta on the /x/ (paranormal) board of 4chan on June 22, 2007

Original_SCP-173_v2

this post was submitted on 11 May 2024
89 points (100.0% liked)

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