I try to avoid games with always online as much as possible but sometimes you don't have choice. If you want to play Diablo IV there's not much else you could do. But at least Diablo has some form of multiplayer. If you have a solely single player experience with always online, it's just bullshit. The DRM is only punishing players that pay for the game. If you insist to implement this kind of DRM then please go ahead but then you also have to run the servers forever. If you don't then why should I buy your game?
I probably hate it less than most people but it doesn't excuse bad design. Warframe, for instance, requires you to always be online - but if your instance is set to Solo, you can pause the game.
I started playing D4 two days ago and constantly try to pause the game when I need to give something else attention. It should also be easy to do when you’re alone in a dungeon. There are games that are online but let you pause when you’re alone (though I can’t remember which game I am thinking of right now)
Ironically I think GTAV did a pretty decent job of this - you can pause at any time during the single player, however I don't remember if it requires a connection to play single player mode.
Imo if a game has a single player mode, being online for it should never be a requirement.
I don’t remember if it requires a connection to play single player mode.
It doesn't!
beauty
Hate it as I have a Steam Deck so I just wouldn’t play it if it needed an online connection as I play a lot when travelling.
Happened when I was away with some mates and we tried to play FIFA which needed an initial online connection to Origin. Was infuriating trying to get it work with bad mobile connection
Concerning gaming with a newborn, you should also look for games that you can play with one hand, so you can hold the baby with the other. Europa Universalis 4 is a great game if you've got a kid who will only fall sleep while being held.
I think I prefer games that require being allways on-line to those with bad Denuvo implementation that kills the performance.
That and FOMO mechanics are a dealbreaker for me. I love playing video games, even spending a lot of time on them, but they are priority number 3 at best.
I quit War Thunder after grinding some battle pass and realizing I would need to keep up while having the time of my life on an Icelandic vacation. I just stopped, and that feeling of withdrawal is what I associate it with now.
I let it lie on my hard disk for a while, but after trying to play a few times and always feeling that it's the game that's going to play me so I won't enjoy even one match I just gave up and uninstalled.
This was not because of the recent and ongoing crap with the economy btw.
So I have a very specific dog in this fight. I am currently working on an RTS game for the recoil engine. One of my big requirements is the ability for direct hosting without the need of a central server. My biggest argument for this is the fact that if the server ever goes down or I get hit by a truck or anything like that, people can still directly host games.
Also I don't think lan parties should require a trip to a third party server just in order to have games with each other. I feel sometimes like I'm the only person who remembers back in the old days when we had giant lan parties and in a lot of cases there wasn't even really much in the way of internet access to them.
In my personal opinion, I feel like games as a service have done end users a disservice. There are so many games that I would love to go back and play but I can't because the servers don't exist or the developers made it so difficult to host your own servers that you need to jump through a million modding hoops just to make it so that you can actually play a game online with others.
What is really bad though is single player games that require an online connection. Witafits?
With Starlink and an obstructed view of the sky, I really hate online only games because they get interrupted whenever a satellite goes behind a tree. I’ve basically had to use my phone’s hotspot to play games like hitman or multiplayer games like deep rock. It doesn’t use a ton of data once you’ve downloaded the games assets and have everything up to date. I tend to avoid online only games unless they are heavily discounted.
On another note, I have a 5 month old and the Steam Deck has been a godsend. The ability to pause a game and suspend the deck has saved my ass quite a few times and allowed me to get in some quick game sessions. I’m able to play maybe 20-30 minutes sessions during naps or when I’m in the toilet. I mostly stick with single player offline games these days. I have such a large backlog of steam games that have been a blast going back and completing. Also, emudeck has kept me flush with some nostalgic retro games. Even though I have a ps5 and a gaming PC, I almost exclusively use the deck these days. Good luck and congratulations!
It has no place in single player games and turns me off from playing them. There's no real reason they exist other than removing the ability to use cheats (which should be allowed in single players games imo) to obtain items or boosts that are only available on their cash shop. It also ties in to the Game As a Service model which i've come to detest; usually because they have a constant stream of updates that tries to monopolize your free time, whereas i am the kind of player that can say "ok this is done".
Games that offer multiplayer in addition to single player, such as D4, should allow you to have a single player save that's offline, can be paused and anything goes.
I almost exclusively play single-player games. I'm not sure I own one that is always online, since I pretty much always have WiFi on and wouldn't notice the difference, but I don't see why any of my games would have to be always online.
I like it. I like to know that people likely haven’t hacked their chars. I’ve never had my crashing or rubber banding. It’s been seamless and while an offline version would be fine for me, that would never be the real game and you should never be allowed online.
I think when it makes sense it's fine, but I would only really say that for multiplayer games, if it's a single player game there is a really unfortunate reality, which is that pirating it will result in a better gameplay experience.
Is there an offline crack yet? I would have assumed piratws would have for sure gotten that done
D3 still doesn't have an offline crack to my knowledge because the crack isn't going to be simple. In most games, a DRM crack is typically as simple as editing a single instruction to jump over whatever code is trying to call the DRM feature.
But D3 and D4 are different. Essentially, a lot of game logic just isn't available to the client and stored on the server, so any hack will need to replace that. Console versions of D3 actually do have that code available, but now it's a non-trivial matter of porting that code back to the PC...
This will probably never happen unless the source code gets leaked.
I just can't justify purchasing a game where one day someone is going to flip a switch and permanently remove my ability to play it. I'm still playing catch up with games from the 1980s.
I would hope that in case of D3 they would patch offline mode to it and after that shut down the servers.
If they do that then I'll consider getting the game. But I wouldn't hold by breath. If they're wanting to shut down the server then they're probably not going to want to keep hosting a server for the patch either.
I don’t love it, but I’ve found that it’s been less intrusive than I thought. Generally only feel it when the internet goes out. That said, I’ve got fairly good fiber internet, so I’m a bit privileged in this regard. We used to have absolutely horrendous rural internet and it sucked.
My firewall is configured to block all programs by default. If a game refuses to open or function without internet and I can't find any workarounds it gets angry looks from me and I let it through. I get anxious when playing anything multiplayer so doing so saves me from having to interact with people if I accidentally trigger a multiplayer event or something. Also generally makes games launch faster.
Same experience as you with D4. Fun game but the always-on requirement is a tad annoying. Not deal-breaking for me, but I have had my fair share of rubber-banding on my SteamDeck, especially with Bluetooth headphones connected. D2R worked well offline, why not have an offline mode here?
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