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How do you deal with losing interest in a campaign?
(ttrpg.network)
A place where Game Masters, Dungeon Masters, Storytellers, Narrators, Referees (and etc) can gather and ask questions. Uncertain of where to take the story? Want to spice up your big baddie? Encounters? That player? Ask away!
And if you have questions about becoming a Game Master you are most welcome with those as well!
Rules
Thanks for the advice. A break has been something I have considered with the issue myself too, so it's more than likely the right choice to make. It would probably do good for the group overall too, as I have noticed that lately people seldom stay after sessions to talk.
Nowadays we play online most of the time, and I definitely noticed that affecting the time people spent chatting about things after sessions. In the past we had a meeting room at the work office, since all of my players were from the same company at the time, and we would often have at least 5-10 minutes of chitchat after the sessions. But now that we play over discord it has dropped to basically almost everyone vanishing as soon as the session is done.
Also the thought of mixing up the group or making a new group for the next campaign could be a good idea, as I have noticed that players were seldomly give feedback, or bother to answer simple things like: "Hey, what would you guys want to do in the next few sessions when our current adventure is done?"
It may be worth it for you to see if your FLGS has a regular TTRPG night, or if there's any "nerd bars" nearby that offer something like that.
I second this.
I've only ever gone to a "nerd bar" once, but it was refreshing. We paid a GM associated with the bar to host a DCC one-shot, and it was great. As a perma-GM and usual host, it was great not to have to worry about either planning an adventure or snacks and drinks. It worked out for all of us.