76
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 10 Jul 2024
76 points (100.0% liked)
RetroGaming
19533 readers
79 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
Hasn't 256mb of RAM been possible for a long time, but only accessible with developer builds/ custom patches of specific games?
According to the person who developed this, doesn't seem like it. From quick research, it does appear that 128mb mods were somewhat common, through installing an extra chip, and modifying the software as you mentioned, but this is new
To my knowledge the biggest benefit for this mod was emulation on the Xbox getting a performance boost. In most cases there are far better platforms to run those emulators on now.
I vaguely recall there being an uplift in fps on some titles - but in general it was a cool thing that had limited uses.
Well, we won't know until people try this out, and make modifications to what's needed, but the creator himself says that this mod is essentially pointless, as no homebrew uses this much ram, and most definitely no games do. This is a really awesome proof of concept though
Nah, your thinking 128, which matches what the devkit system would have had.
With that mod, you had to add additional RAM chips in the unpopulated traces and installing a new BIOS.
The new mod requires you to remove the old RAM and install new RAM chips that have an custom adapter board on them. Plus an even newer BIOS.
The problem now is that no software is built to make use of it.