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submitted 6 months ago* (last edited 6 months ago) by blenderdumbass@lm.madiator.cloud to c/games@lemmy.world

Thread where I will post updates to Dani's Race. A Libre GTA clone I'm making.

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[-] blenderdumbass@lm.madiator.cloud 2 points 6 months ago

Main post

I have not just started the project. So I will outline the project so far in this post.

From between 2020 to 2023 I was making a short film called "Moria's Race" available here. During the making of the movie an idea of a game came to me. And so now I'm making this game.

The game is a story continuation of the movie.

Story of the movie.

Moria and Dani ( two kids about 11 ( Moria ) and 8 ( Dani ) ) decided to steal a car in the middle of the night in hopes of Moria driving it to the racing event that night to sneak into it with the car and win the race. She does it. Which changes the demeanor of their father to his kids driving cars. But he still is a kind of a non-crashing safety freak. Even though he owns a racetrack with obstacles and stuff.

The game is about Dani, the brother of the main character of the film. And his racing.

Style of the game

The game is open world ( though the world is not that big. A small-ish town with a racetrack, from the movie ). The character is free to roam around anywhere. And at this point can take any car to drive in.

There will not be any cut-scenes. The story and other events will just happen in the game during the game-play.

The cars and a a lot of the world is breakable but it's not trying to be a wrecking simulator.

Basically think of something like GTA meeting Flat Out 2 but it's for kids.

Videos

I am publishing videos about this on Peertube. You can see the playlist here.

Playable builds

Since the game is not finished there are no files that just run by themself. But rather, there are packages you can download which you can open in the game engine to play them. They are available here.

Game Engine / License

I'm using a fork of Blender called UPBGE for this. So the game is GPL - compatible. All of the code I wrote for the game is under GPLv3+. The art ( those I did myself ) are CC-BY-SA The game contains other files ( mainly sounds ) under various other compatible licenses.

I decided to use UPBGE specifically for the fact that it is copylefted. And also because the movie was made in blender and UPBGE just lets me reuse the assets almost directly. ( I had to do minor changes, mainly for optimizations, but also I made cars breakable and stuff. ).

this post was submitted on 17 Jun 2024
27 points (100.0% liked)

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