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this post was submitted on 05 Jun 2024
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Edit: I also read the actual tweet. I think the author was responding to an "aha, gotcha!" moment. Someone posted a screenshot of them pirating his game with the caption "I love pirating indie games." It almost feels like a troll post. And the dev didn't bite the bait. He was like "eh, you do you. Devs gotta eat, sure, but you know what, culture should be accessible too."
Your argument is weak.
Ultrakill made the game to make money. Releasing a game "for free" for all makes no business sense.
Plenty of publishers do release games for free. Though they hope sell players' data, or ads or add-ons.
This dev is just one dev. Everyone else is free to do whatever they want.
So, there.
This is true. I don't see a problem with that. Give me $100 million dollars. It will be pretty easy for me to do neat stuff that doesn't necessarily bring me profits.
Edit: Downvoted by corporate suits. On Lemmy of all places.
Additionally: word of mouth can turn into sales down the line, too, if the pirate liked the game and talks about it.
At worst, the developer isn't negatively impacted (by people pirating a game they couldn't afford / had no intention of buying), at best it leads to more sales.
I don't see the problem.
And I know that someone reading this will be foaming at their mouth, excited to say "But what if everyone did this? Then developers/studios/... wouldn't make any money and stop producing games/movies/...!", so I have to preemptively add the following:
Edit: btw I say this as someone who has never pirated a game except for Minecraft when I was, like, 10. I love playing (esp. Indie) games and am happy to pay for them. I just want people to leave folks alone who can't.