Rules are important, but they aren't the most important thing as a GM.
The 2 things that are more important are: pacing and fun.
Not fudging dice is important, but if it is in the way of fun, then I either just not roll or only pretend to roll.
Same with pacing, if a roll is going to bog down the games pacing, making everything take longer for no reason other than the roll, then that roll does not matter.
Rules are important, but they aren't the most important thing as a GM.
The 2 things that are more important are: pacing and fun.
Not fudging dice is important, but if it is in the way of fun, then I either just not roll or only pretend to roll.
Same with pacing, if a roll is going to bog down the games pacing, making everything take longer for no reason other than the roll, then that roll does not matter.