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submitted 11 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] BigBananaDealer@lemm.ee 43 points 11 months ago

bethesda has historically hated mods and the people who make them. its why their games have such a small modding scene

[-] PolandIsAStateOfMind@lemmy.ml 40 points 11 months ago* (last edited 11 months ago)

Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It's absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.

[-] BigBananaDealer@lemm.ee 13 points 11 months ago

the games sold just fine on console, before modding was possible on it. never got this modding saves bethesda narrative. its just a neat addition

[-] yamanii@lemmy.world 4 points 11 months ago

I think for profit companies want to sell more than fine.

[-] ilinamorato@lemmy.world 1 points 11 months ago

But the point of Bethesda isn't to sell their games. It's to sell GamePass. Nobody has to play Fallout, they just have to want to play Fallout enough to buy GamePass.

[-] BigBananaDealer@lemm.ee 1 points 11 months ago

their games did that too

[-] Phoenix3875@lemmy.world 1 points 11 months ago

My gut feeling is that the procedural generation thing in Startfield somehow absorbs some people's need for mods.

[-] FenrirIII@lemmy.world 14 points 11 months ago

Yes, clearing out the exact same building 40 times is much more entertaining than having a different building layout. /s

[-] PolandIsAStateOfMind@lemmy.ml 7 points 11 months ago* (last edited 11 months ago)

No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.

[-] JackbyDev@programming.dev 3 points 11 months ago

Minecraft has procedural stuff but still has lots of mods.

[-] Glytch@lemmy.world 32 points 11 months ago

They've certainly gotten more hostile to mods since the M$ acquisition. At least mods that don't want to play ball with the creation club nonsense.

[-] JackbyDev@programming.dev 5 points 11 months ago* (last edited 11 months ago)

~~I seriously doubt that. Bethesda's titles are generally some of the most moddable mainstream titles.~~ I missed sarcasm.

[-] samus12345@lemmy.world 8 points 11 months ago

I believe you may have missed some sarcasm in that comment.

[-] JackbyDev@programming.dev 2 points 11 months ago

Whoops. Chalking this up to Poe's law

[-] BigBananaDealer@lemm.ee 8 points 11 months ago

that was my point yes. in fact bethesda loves mods so much they will straight up hire modders as devs. i think the sim settlement guy got hired

this post was submitted on 13 May 2024
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