On my last session of d&d combat took too long and I had to apologize for it to my players. One player, who is a Pathfinder 2e player, said it's nothing compared to long fights he had in that system, where between party of high level casters, boss, minions and enemy spellcasters, he would be waiting a whole hour for his next turn. I certainly want to at least have one Pathfinder 2e campaign among options to present to this group after we finish current one, so how much is this a general problem and not his group's problem and are there some ways to avoid this long combat?
PF2E has a lot of crunch, so combat slows down dramatically as character level increases.