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submitted 11 months ago by jballs@sh.itjust.works to c/helldivers2@lemmy.ca
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[-] barooboodoo@lemm.ee 12 points 11 months ago

$40 is almost half what you pay for a new game nowadays, how much do you think a game should cost then?

[-] OsrsNeedsF2P@lemmy.ml 6 points 11 months ago* (last edited 11 months ago)

As someone who spent 5 years making games, and 3 years in the industry, GAMES SHOULD BE FREE.

Good games come from passionate developers. Even the first major releases of Godot was built on the backs of 3 open source developers and some contributors. But when I started working for a gaming company, I saw the sleezy PMs look at players as nothing more than numbers on spreadsheets, fun features take the backseat to more monetization, and all the good content that made the game fun come from developers working overtime to make it happen.

People inherently want to make fun games. It's the hyper competitive toxic industry that's holding everyone back.

[-] candybrie@lemmy.world 11 points 11 months ago

Do you think anyone who enjoys their job shouldn't be paid, or...?

[-] OsrsNeedsF2P@lemmy.ml 3 points 11 months ago

I think industries that pray on people who like their job end up making worse quality products

[-] candybrie@lemmy.world 11 points 11 months ago

I think that means games should cost more and developers should be fairly compensated such that not only super passionate people would tolerate the working conditions.

this post was submitted on 04 May 2024
1022 points (100.0% liked)

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