22
you are viewing a single comment's thread
view the rest of the comments
[-] SheeEttin@lemmy.world 3 points 1 year ago

Either as a player or a DM, I don't like a huge opponent that's easily defeated.

I do like the idea of a victory lap, where they steamroll their way out after defeating the big bad, but I don't think throwing a bigger bad at them is the best idea, especially if it goes down easily. Maybe if you're setting up the next big bad for the next campaign.

Usually I just do some kind of "the cavern collapsing around you" escape with dex or str rolls, but if anyone fails, I let the people who passed give them help to give them advantage (and they almost always pass, and if they don't, they only lose HP, which at this point is not a big deal).

this post was submitted on 09 Jul 2023
22 points (100.0% liked)

Dungeons and Dragons

11033 readers
3 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS