356

Are you guys fine with these new shenanigans from Github. I found a bug and wanted to check what has been the development on that, only to find out most of the discussion was hidden by github and requesting me to sign-in to view it.

It threw me straight back to when Microsoft acquired Github and the discussions around the future of opensource on a microsoft owned infrastructure, now microsoft is exploiting free work from the community to train its AI, and building walls around its product, are open source contributors fine with that ?

you are viewing a single comment's thread
view the rest of the comments
[-] toastal@lemmy.ml 6 points 8 months ago* (last edited 8 months ago)

My hot take is the quickest way out of this quagmire is to abandon Git. With the education system & bootcamps raising the next generation to think MS GitHub is Git, it would probably be less work to start rolling with another VCS as megacorp Microsoft won’t have the agility to pivot away from Git. Git isn’t even that great—arcane CLI, patches don’t commute, basically permanently locks in your name & email, large files require a separate tool, etc. And most of the popular alternative forges are literally just trying to clone MS GitHub rather than invent something new or solve the shit problems it doesn’t like threading, pull request model sucks, source code doesn’t need to be a social media platform with gamified stars & anxiety-inducing activity charts to encourage that MIT code in your free time the corpos will use & never contribute back while demanding you use it to build your résumé… or it’s built on email as the common denominator with fingers in ears as if mailing lists are the optimal workflow for all projects when a majority of folks don’t even know how to bottom post & keep their mail with the same evil Microsoft or the other evil Google. Nothing is being bold enough to actually have a better user experience—currently the best lure is… free software, but worse UX? Being a better UX the Microsoft GitHub is not a even that high of a bar. Some folks claim “network effect” but it seems clear that a lot of folks already want out.

Nah. Start anew. Check out Darcs, Pijul, Fossil, Mercurial, Bazaar, or whatever else is out there. Build on the ideas that improve version control.

[-] heyoni@lemm.ee 7 points 8 months ago

git isn’t even that great…

What? Th E fuckv

[-] toastal@lemmy.ml 4 points 8 months ago* (last edited 8 months ago)

Have you tried anything contemporary to or newer than Git (i.e. not CVS or Subversion)? It’s quite an anomaly that Git has held it’s reign as long as it has compared to other software & to assume it’s not worthy of criticism or isn’t regularly criticized online is delusional. There has been a lot of interesting work in VCS space that many have ignored since their heads are just stuck in the Git bubble. Was Git better than things before it? Mostly yes, but there are options now (& around the same time frame) with more ergonomic CLI, better conflict resolution, handling of large file blobs, better project management, & so on.

[-] qaz@lemmy.world 1 points 8 months ago

You seem to know a lot about VCS. Recently I've been looking for a VCS that handles binary files well, has deduplication, allows for deletion/forgetting of older versions without too much hassle, deals well with binary file conflicts, and allows for storing the old binaries on another server (like git LFS). Do you happen to know something that fits that description?

[-] toastal@lemmy.ml 1 points 8 months ago

My memory could be failing me but I believe the gaming industry prefers Perforce for large files. Pijul’s FAQs seems to point in the direction that it could be good enough for some use cases. I haven’t put too much effort into researching solving that specific hard problem, but if I was to create a video game, you really need to look at how to best handle your assets.

[-] qaz@lemmy.world 1 points 8 months ago* (last edited 8 months ago)

I have heard of Perforce but it doesn't seem to be FOSS. Pijul seems interesting, I'll check it out. I'm currently using Nextcloud to sync projects between my desktop and laptop, but it's a bit of a pain. It takes up to 18 hours for the initial sync and uses a lot of CPU.

[-] toastal@lemmy.ml 2 points 8 months ago

Well the games industry is largely not FOSS so not a huge surprise. Parts of that might be changing after the debacle with Unity with those moving to Godot--not that Godot doesn’t have issues. For a minute before the Zoom buyout I was using Keybase to sync with some folks files, but I don’t know about long term. I’ve also heard some folks like Resilio Sync (formerly BitTorrent Sync), but I can’t say much about it. It’s a hard problem to solve since these files don’t diff.

this post was submitted on 16 Apr 2024
356 points (100.0% liked)

Open Source

31654 readers
106 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS