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submitted 7 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] Iapar@feddit.de 4 points 7 months ago

Jupp. The thing with selling booster is that the company is saying "our game isn't worth your time so here is a way to skip playing the game".

Like wtf? I pay money for a game to pay money to skip the game?

I can't fathom how people are willing to do that.

Like going to the movies, paying for a ticket, giving the cashier like 10bugs extra and the you go home without watching the movie.

If someone would tell you they do this you would think they are fucking crazy.

[-] PenguinTD@lemmy.ca 2 points 7 months ago

Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don't have the time to grind the game how it's "meant to be played".

In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.

this post was submitted on 22 Mar 2024
513 points (100.0% liked)

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