513
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Mar 2024
513 points (100.0% liked)
Gaming
19932 readers
141 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.
shareware - I mean they probably didn't make much money.
But apogee, epic, id all came fom releasing shareware initially.
but also nethack and all that stuff.
I can't really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.
If you didn't have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.
Some shareware was so good the magazines had to cover it (for example, doom)
Also i think there just werent as many big budget titles back then (on PC),
Consoles probably had most of the money.
elite 2 was massive, but still only 1 bloke i think.