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submitted 7 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] stardust@lemmy.ca 1 points 7 months ago

Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.

[-] oo1@kbin.social 1 points 7 months ago

shareware - I mean they probably didn't make much money.

But apogee, epic, id all came fom releasing shareware initially.
but also nethack and all that stuff.

I can't really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.

If you didn't have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.

Some shareware was so good the magazines had to cover it (for example, doom)

Also i think there just werent as many big budget titles back then (on PC),
Consoles probably had most of the money.
elite 2 was massive, but still only 1 bloke i think.

this post was submitted on 22 Mar 2024
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