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this post was submitted on 07 Jul 2023
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The rough equivalent to large DLC existed way back before one downloaded content -- one just got the sequel.
The line between that and the later expansion packs was kind of fuzzy, in that a sequel and an expansion pack could be pretty close in size.
Also, it used to be very common, on the PC, to put out a demo to try a game. Today, that's less common. I suppose to some extent the free-to-play+microtransactions model is just a logical extension of that.
I don't really think that the change has altered how I play much. I didn't get small DLC then, and I haven't played games where I would now, though I've no fundamental objection to them. Just haven't run into a game I've played where what's on offer is really what I want.
I'd be willing to buy more radio stations for Fallout 4 and similar games. Would like more music for Solaris too. When you play a game for a long period of time, the existing stuff gets a bit old, and both shipped with good soundtracks. But for whatever reason, game studios never seem to sell "audio expansion packs" and just leave that up to modders.
EDIT: I guess rhythm games probably sell audio expansion packs, but I'm not super-into the genre.
EDIT2: I have picked up DLC that's smaller than expansion packs necessarily were, on further reflection. Paradox makes a lot of games with DLC that wouldn't constitute an expansion, for example. Rimworld's DLC wouldn't be an expansion.
But the extreme a la carte "buy an outfit" thing or "buy a character" or similar just never seemed to have anything that I liked.