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submitted 8 months ago* (last edited 8 months ago) by 00_Evan@lemmy.world to c/pixeldungeon@lemmy.world

Hey Folks, thank for all the well-wishes last week!

I'm back home now and slowly starting up work on Shattered Pixel Dungeon again. Here's an early look at one streamlining change I'm making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.

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[-] 00_Evan@lemmy.world 5 points 8 months ago

If I put in a toggle even 10% of the time people asked for them then the game would be absolutely stuffed with them. 'make is a toggle' is unfortunately not a way to satisfy everyone, it's essentially giving up on making an executive decision about what is best for the game.

this post was submitted on 24 Feb 2024
49 points (100.0% liked)

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