This cover was painted by Sean Bodley for our open-source solarpunk tabletop game. The goal is to try and create something that isn't just representative of a specific narrow version of solarpunk, but can act as a starting point for writers and game masters to create stories that fit their tastes. We want this to be to solarpunk what D&D is to fantasy: whatever you want to make of it.
The default setting is a high-density, high tech, urban, version of solarpunk with a mix of hard science, optimism, radical politics, and an everything-but-the-kitchen-sink approach to world building.
If you want to know more, check out our new website, http://fullyautomatedrpg.com, and if you've got more questions head over to our Lemmy community: https://slrpnk.net/c/fullyautomatedrpg !
We're in beta, and running games on Discord, so if you want to actually plan, follow the link on the website.
You can find more of Sean's work at http://seanbodley.com and https://patreon.com/seanbodley .
I always like seeing houses built on bridges. Probably partly because of the cyberpunk Bridge trilogy but also the many historical versions there's just something cool about it. In solarpunk I think it's a neat way to show car spaces being reclaimed by people, and to add a touch of fantasy. I suppose with the loading being different, it'd have to be modified to support the small houses long-term, but given how far in the future the setting is, that seems quite possible.
I also like the various lanes for travel, including the much-narrowed motorized vehicle track, delineated by plants.
I think Sean has a great artistic vision in that regard. I shared the manual and the setting, and told him what kind of themes I wanted to communicate, and he really found a way to put it into an image. I would encourage everyone to check out his art, it's really diverse and really cool.