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this post was submitted on 04 Feb 2024
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Nobody is winning here long-term. Microsoft is growing its subscription service and every step is with that in mind. Getting people to buy their games now, like Starfield, is likely seen as closing the gap a little more towards encouraging that.
Like all of these things, it will be great and a value at first and then a squeeze for more money with less offerings. People en masse will say they won't be a part of it, and then record profits (like Netflix right now) will be shown.
Not all is doom and gloom though. Indie games are rapid fire releasing, Linux is growing due to Valve and Chromebooks, and I found a ten dollar bill in my pocket this morning.
I'm mostly frustrated with always online games. They remain the enemy for longevity and nonsense outside of the MMO space.
Gamepass has already hiked their prices up, and is severely hampered on PC by offering “Xbox” versions of games that are often older builds with more bugs, fewer features, and if they’re multiplayer games, don’t allow you to play with friends on Steam.
Years after all the Gamepass hype and I still fail to see how Gamepass is really that much of a value. The only really defining characteristic of it is the day 1 releases, but more often than not those late disappointing on their own.
If you're pirating everything and want to play online then gamepass is your choice because trendy games switch so fast and buying new one every time is troublesome so you're buying gamepass and have access to most of them in one go