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submitted 10 months ago by Ziggurat@sh.itjust.works to c/rpg@ttrpg.network

I keep reading over various internets communities, how being a GM is hard, how player are ungrateful spoiled kids, and how much GM struggles.

So which games have tools/mechanics to ease the GM job, and which are these.

For this discussion I would focus on the game itself, rather than on method used by groups.

Even though I feel like I know some answers, judging how active the community is at the moment, I try to open that thread and may-be a few others to keep the /c/ alive

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[-] HipsterTenZero@dormi.zone 2 points 10 months ago

The encounter building rules are what I was going to post. I've never been lead astray by them. A lv +2 enemy is hard at level 2 and 20, though the lv 20 party of course has more tools and resources to overcome it, and the monster has more wrenches to throw into the monkeyworks.

I wish I liked the modules more. They're certainly well put together, but I just can't run stuff out of a box; I feel an obligation to tell the story instead of playing the game, like it was a movie or something.

[-] bionicjoey@lemmy.ca 2 points 10 months ago

I suppose it depends on the module. I've been really enjoying AV, though I transplanted it into my homebrew setting and put my own spin on it.

this post was submitted on 21 Jan 2024
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