this post was submitted on 12 Jan 2024
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The biggest feature of Wayland for me is mixed refreshrate monitors works OOB. On X this is a pain to get even remotely working and it's impossible if your monitors aren't dividable (120/60 works, 144/60 stutters).
This is from my experience something that is starting to be a way more common issue (high refreshrate laptops with 60 external monitors at businesses or high refreshrate monitor for gaming and a smaller secondary monitor for info lookup/discord).
other than that, Xorg does win the "more stable" prize for me, but if I wanted stability, I should've become a carpenter.
Literally just plug the monitor and it works. Is this what Wayland people consider hard? No wonder they won't implement anything remotely complex in their protocol.
Mixed refresh rates do not work because X technically is not doing multi monitor. Both monitors are rendered from the same "screen" that uses one refresh rate. If it's running at 144hz, the 60 fps screen gets frame pacing issues. If it runs at 60, then the 144hz monitor is slow and gets frame pacing issues, and from most anecdotes and videos I've seen, it's usually the latter and a pain to fix. If you wanted perfect frame pacing on both, you'd have to have the X11 screen set to 8640hz, which I don't even think can render on modern systems. Wayland, on the other hand, just has multi monitor support built in and actively used. Each display has its own screen and renders at its preferred refresh rate, giving perfect frame rates and frame times for both.
"I made that chair. It's stable AF."
๐๐๐
144/60 works fine for me on X. I only had to disable Vsync for the compositor. Games now run at full 144Hz on my main monitor, and the other two are running perfectly fine at 60Hz.
Though I'm still waiting for the day that I can finally make the jump to Wayland when nvidia support improves (or I have enough money for a new AMD GPU).
If you're using the latest Nvidia drivers, try it out. I heard support improved dramatically with the latest releases.