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submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] half_built_pyramids@lemmy.world 53 points 10 months ago

First off, I would never spend that much on a game. Got a $70 starter pack. Nothing more than you would spend on a normal game. Can't blame cig for playing the monetization game. Either there's regulations that stops this shit or capitalism goes brr. That's the world we've built.

As for the game itself; when Star Citizen works there's nothing like it. A huge space battle followed by a tense zero g boarding action. Taking the cargo and salvage afterwards. Hell, just flying across a solar system and landing on a planet and getting out and walking around -- all without a load screen -- is something to be experienced.

To anyone reading this. If you're the type of person that has the resources and you buy games at ~50-70 price point, do it. Even with all the alpha bullshit. Even with all the easy echo chamber shit posts. There's some magic happening with SC.

Plenty of streamers if you're on the fence. Berks is good if you just want to catch a stream.

[-] xkforce@lemmy.world 40 points 10 months ago* (last edited 10 months ago)

Star citizen has raked in almost a billion dollars. It is on par with all the revenue WOW has ever raked in in all of its expansions combined. Its a whale harvester with a game slapped on top. Youre free to think its fun, it should be given how much money had been dumped into it but everyone else is also free to think its more or less a ripoff/scam.

[-] DerisionConsulting@lemmy.ca 16 points 10 months ago

At its peak, WoW had 12 million people paying $15 a month. That's over a Billion in 6 months.

[-] RunawayFixer@lemmy.world 13 points 10 months ago

Is that wow as in world of warcraft that you are talking about? Years ago, wow had already raked in billions upon billions, it's bound to be far over 10 billion now. Star citizen won't even come close to that.

[-] CptOblivius@lemmy.world 33 points 10 months ago

You can blame CIG for the monetization game, you can blame anyone doing it. Especially when the goal post gets moved over and over and over. When the goal post was placed specifically to increase monetization. I'm glad people like them game at it's current state, but it's hard to argue that there arnt some ethical monetization issues at hand.

[-] GuidoMancipioni@lemmy.world 4 points 10 months ago

It's hard to agree with that when you can buy in for $40 and get 2 games.

[-] CptOblivius@lemmy.world 11 points 10 months ago

2 games? I was promised one of those games in 2016. The other is starting to resemble a game after a decade, but still not a "game".

[-] GuidoMancipioni@lemmy.world 7 points 10 months ago* (last edited 10 months ago)

Nobody was promised anything in 2016. I backed in 2014 with the express knowledge that the pledge was to support the development of two games at whatever pace it took to do it to the standards they stated from the beginning, and not to compromise for the sake of delivering something less than that. They have been very clear from the beginning that it was not going to be a quick release, but a release that upheld the dreams they were putting on paper. THAT'S what you backed, and they have been very clear about that since day 1.

And the fact that many people have hundreds or thousands of hours in the 'verse at this point tells me it's plenty of a game at this point for people to have gotten their money's worth.

I know i paid less than $100 for my package and have more hours in the game than more than half my stream library, so seems like a game to me.... And one that's been plenty worth my entertainment dollars.

[-] CptOblivius@lemmy.world 11 points 10 months ago

Answer the Call in 2016, not ringing any bells??

[-] GuidoMancipioni@lemmy.world 3 points 10 months ago

That was never announced as a solid release date for SQ42. Yes, there was branding on the page that COULD have been interpreted that way, but there was never a statement or announcement saying that was happening. CitizenCon the same year they announced there were delays that were going to prevent what they HOPED would be released in 2016, as is quite common, particularly when the scope of the project changes as much as it did due to stretch goals and increased scope. They then provided a multitude of new tools and platforms for people to understand the behind the scenes and current progress so further miscommunication would hopefully be minimized.

[-] DebatableRaccoon@lemmy.ca 8 points 10 months ago

So you're saying there was mismanagement and feature creep which led to a delay of 8 years?

[-] GuidoMancipioni@lemmy.world 1 points 10 months ago

Not even close, but nice straw man!

[-] DebatableRaccoon@lemmy.ca 9 points 10 months ago

How's it a strawman? Development delays are typically in the tune of months after the given date, not nearly a decade. From what I can see, they massively moved the goalposts and at the last I heard, they were ignoring or denying requests for refunds despite not having delivered what was promised to paying clients. Accusations of mismanagement are nothing compared to the fraud it could be argued to be in a courtroom. Just sayin'

[-] GuidoMancipioni@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

It's a straw man because that's not at all what was said, and you're misrepresenting things to make your point easier. That's the very definition of a straw man.

They haven't moved any goal posts. They haven't been screwing anybody or failing to meet any promises, and have in fact been rather transparent about goals and expectations while NOT making hard commitments on timelines because of the revolutionary nature of the technology they are trying to develop. People backed a very ambitious dream BECAUSE it was ambitious, but the developer promised that they would take the time to do it right by delivering that dream rather than rush out some bullshit like traditional publishers have been doing for years.

One thing I've found is people are REALLY bad at reading comprehension or failing entirely to pay attention to things that are plainly communicated. There's years and years of consistent messaging, and from day 1 they've been very up front about what expectations should be. Refunds won't be given and fraud doesn't exist when you pledge to back a development project that is doing exactly what they said they would do.

This isn't a game you purchase off the shelf, it was a crowd funded project that has from the beginning been very clear about everything you should expect. People are just terrible at actually listening.

There hasn't been mismanagement. There hasn't been feature creep. People have gotten exactly what they paid for. They contributed to a project in development, and were given access to play a game they helped fund while it's being developed. It's not CIGs fault those people didn't know what they were donating funds for despite them being told exactly what they were paying for. You can see the trail of communications saying exactly that since the Kickstarter.

The game exists. The game is playable. They are regularly delivering patch after patch and moving steadily towards not one but two products that are well within the design and scope as originally billed.

They are absolutely delivering, and the people who say otherwise either have an agenda, or haven't been paying attention.

Jus sayin'

[-] DebatableRaccoon@lemmy.ca 7 points 10 months ago

That sounds like some mighty fine Kool-Aid. You keep sipping; sounds like it's doing your fragile ego wonders.

[-] SergeantScar@lemmy.world 9 points 10 months ago

I'm a cheap starter too. Really enjoy the game for sure! It completely ruined Starfield for me... I was out of Starfield the first time I "flew" the spaceship... Loading screens... All of it... Star Citizen killed any joy in that game for me. Haha.

[-] half_built_pyramids@lemmy.world 11 points 10 months ago

Yes. Starfield is single player even.

There's lots of talk about SC taking a billion and having nothing to show for it.

No one else is putting a mining rover into one ship, then flying that combo onto a bigger ship, and then flying that shipducken around.

They're doing things no one else is doing. Things no one else has done. This isn't just another unreal engine. Or creation kit, or whatever Bethesda is calling their zombie.

Starfield doesn't even have real planets. It's just 1k squares surrounded by loading screens.

Anyway, I'm ranting now. SC is notorious for its funding and long development. It's easy internet points to shit on it. Like the video game shorthand for the Nickelback conversation cul-de-sac.

It deserves its detractors. It also delivers a hell of an experience for $45 and deserves its recognition. The nuance of that second point is lost in the crowd usually.

[-] KairuByte@lemmy.dbzer0.com 9 points 10 months ago
[-] KaiReeve@lemmy.world 5 points 10 months ago

Elite dangerous is tragic. If they had half the budget Star Citizen has it could be an amazing game, but instead they're forced to practically abandon development for years at a time in order to focus on games that bring in a profit.

Still, if you have a VR headset, a HOTAS, and enough patience to learn how to fly, it's an unmatched experience.

[-] CanadianCorhen@lemmy.ca 4 points 10 months ago

don't forget VoiceAttack. Speaking to your spaceship and having it answer back (for me, in the voice of William Shatner)

"raise landing gear, all power to engines, on my mark engage jump drive.... mark."

[-] SergeantScar@lemmy.world 2 points 10 months ago
[-] KairuByte@lemmy.dbzer0.com 2 points 10 months ago

Give it a shot. It’s less polished in some aspects to SC, but there are so many different systems that they have still barely been explored, even after all these years. The flight is pretty damn good too.

this post was submitted on 04 Jan 2024
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