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submitted 10 months ago by mr_MADAFAKA@lemmy.ml to c/linux_gaming@lemmy.ml
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[-] sugar_in_your_tea@sh.itjust.works 1 points 10 months ago

In many of those cases, they wouldn't cross the threshold for income for either, so the choice of tool wouldn't matter. So use whatever you're familiar with.

But honestly, with Unity violating dev trust, I highly recommend indie devs use Godot. It's plenty good for the scale of most indie games, and there's no royalties or costs (though donations are recommended).

this post was submitted on 13 Dec 2023
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