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[-] Alivrah@lemmy.world 236 points 11 months ago

It wasn’t until they ported about 70% of Skyrim Together’s revered code to the Starfield project, though, that they bumped into a problem: “This game is fucking trash.”

“I didn't realize this until after I actually started playing the damn game a week after launch,” they say. “The game is boring, bland, and the main draw of Bethesda games, exploration in a lively and handcrafted world, was completely gone.

The modder started working on it before playing the game. It's kind of funny in a way, but also cool that they wanted to give people multiplayer ASAP.

[-] Bimbleby@lemmy.world 58 points 11 months ago

Thing is Skyrim wasn't particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

[-] aSingularFemboyHooter@sh.itjust.works 21 points 11 months ago

Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

It's still a great game, but it was great for the bits that were handcrafted.

But give it 5-10 years and I'd be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!

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this post was submitted on 08 Dec 2023
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