15
Dunno where to start
(lemmy.ca)
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GDScript is based on Python so I would learn basic programming with Python first before I tackled game engine programming.
Here's a couple of basic courses at Udemy:
When you have basic programming knowledge, this course starts you from scratch to build a game with Godot using GDScript:
I'm doing the Godot course, it's pretty good...makes no assumptions about your game development knowledge at all. No, I don't work for Udemy :) Buy the courses when they go on sale, they always go on sale :)
I've seen quite a few people suggesting to learn the basics of python first, so I'll probably do that. Those courses are currently on sale for $19.99 each where I'm at, so I might snag them. Especially because I have a lot of free time on my hands right now. They have video samples of their courses, so I'll probably check that out before making a decision. Thanks for the course recommendations!
Just FYI about Udemy, their courses are literally always on "sale" for 80~90% off.
You're welcome! Good luck with it! 💪
Just keep in mind that GDScript is actually a different programming language, so things like method names, libraries etc. don't carry over. It mainly shares the syntax of having no {} braces and semicolons, as well as using indentation to group statements after a colon (:).
So while it's definitely helpful to learn programming fundamentals like if statements, for loops etc. in Python, you could do the same in GDscript with a similar experience (but maybe a little less learning materials available).
I can recommend GDQuest's interactive GDscript tutorial that takes you through all of the basics and is more hands on than just reading/ watching lots of tutorials:
https://gdquest.github.io/learn-gdscript/