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submitted 11 months ago* (last edited 11 months ago) by Kovu@lemmy.world to c/cyberpunk2077@lemmy.world

Cyberpunk 2077 Update 2.1 Features

Adds a full NCART (Night City Area Rapid Transit) metro system to the game, allowing players to travel around Night City via public transport.

Metros can still be used as fast travel points, but actually getting on one results in a much more cinematic experience where you travel in real time, looking out of windows and engaging with NPCs

Adds an on-person radio, or Radioport, which lets you listen to the game's existing radio stations while exploring Night City on foot or via the metro

The Radioport will be disabled during some quests that have specific music, and during key conversations

The Radioport's volume can be adjusted

Improved boss fights, including a much more powerful Adam Smasher, who now uses his Sandevistan implant like in the Cyberpunk: Edgerunners anime

Adds replayable car races that become available after finishing Claire's questline; you can win money and vehicle discounts

Adds a bunch of new vehicles to buy, including an open-top Porsche

You can now throw knives and axes while riding motorcycles

Motorcycle driving has been reworked, with leans, wheelies, and tricks

Enemy factions will now hunt you down after completing certain gigs, engaging in more vehicular battles

Adds a new accessibility tab in the options menu, including new settings for clearer HUD visuals, and customization for puzzle time limits

Adds hangouts with romantic partners

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[-] FluorideMind@lemmy.world 4 points 11 months ago

Same here. Blame the fans not cdpr.

[-] Cylusthevirus@kbin.social 26 points 11 months ago
[-] FluorideMind@lemmy.world 3 points 11 months ago

No. Downvote all you want. The fans were extremely vocal during the second delay.

[-] Cylusthevirus@kbin.social 5 points 11 months ago

Fans don't make business decisions for multi-million dollar corporations.

[-] Spaceinv8er@sh.itjust.works 2 points 11 months ago

Yeah because it was a mess. Did you play on release? I bought it on release, and was shocked how glitchy it was. It felt like I was testing the game, rather than playing a fully released product.

Cars falling from the sky, people/enemies floating around in T-poses, faces loading in halfway through dialogue, the game crashing at least once every time played, looking at yourself in the mirror you were always bald and missing clothes, having no gun/weapon in your hands when firing, enemies falling through the map that you can't kill, mission objectives disappearing, and the list goes on.

At one point I thought I gained a follower because the mission objective just disappeared, and didn't know why this guy was following me everywhere. Then all the sudden I got a mission failed because he died.

I played some buggy release games, but never like Cyberpunk. Lesson learned though, I will never buy a game on release ever again.

[-] Luci@lemmy.ca 9 points 11 months ago

I will blame CDPR for not having a realistic idea of when their product can be complete by.

In the wise words of Gabe Newell: Late is just for a little while. Suck is forever.

The fans would have gotten over it.

this post was submitted on 01 Dec 2023
408 points (100.0% liked)

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