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this post was submitted on 28 Jun 2023
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Programming
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Another way would be to keep the proprietary code in their own compilation units, and replace them with a dummy/stub implementation from your build system at config time (e.g. CMake option + if() statement). One benefit to this is that you don't have to litter your codebase with a bunch of preprocessor directives.
There's no "better" way though, just pick the one you find easier to manage.