Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
But that doesn't change the fact that narrative and gameplay are almost always at odds with each other in open world games. Even if dialogue or game state changes a little there's no need for you to actually follow the story if you don't want. Compared to Majora's Mask where there's a very real time limit to push you towards progress in each cycle.
Yet that doesn't mean developers should just give up trying to reconcile the two. There are ways to fit them together in a more satisfying manner and it's a valid criticism to point out when they are not
But that doesn't change the fact that narrative and gameplay are almost always at odds with each other in open world games. Even if dialogue or game state changes a little there's no need for you to actually follow the story if you don't want. Compared to Majora's Mask where there's a very real time limit to push you towards progress in each cycle.
Yet that doesn't mean developers should just give up trying to reconcile the two. There are ways to fit them together in a more satisfying manner and it's a valid criticism to point out when they are not