22
submitted 1 year ago by DmMacniel@feddit.de to c/scifi@kbin.social

Hello Sci-fi fans and writers, I hope that this here is the correct spot to ask this question regarding a conundrum I have come about during my work on a sci-fi short Story.

Outline

In said Short Story, I have some people (Agents) chasing after some other people (Heroes). The heroes stumbled upon some critical information that could damage the faction (Bad Guy) that employs the chasing party. The information got intercepted in time, but to make sure that the information wouldn't be leaked again, they would need to silence the heroes.

Technology

In space there are two modes of flight: conventional reaction based propulsion and a higher speed propulsion which uses a so-called jump drive which flings the spaceship along a predetermined trajectory at high sub-light speeds (max speeds would be 0.5c). There is near instantaneous communications, but you would need to be in coverage of the network itself, which is flaky at best.

Conundrum

So how would agents be able to intercept / interdict the heroes in a plausible fashion? Would it be reasonable to have a micro wormhole generator or some other way to deploy gravimetric wells, which would destabilize the entire star system? Would it be anticlimactic to just have the agents wait for the heroes to finish their jump, as they would know where they would drop out?

I would love to hear opinions and suggestions from you.

you are viewing a single comment's thread
view the rest of the comments
[-] DmMacniel@feddit.de 1 points 1 year ago

In this case? If I had to do this and didn’t want to throw in crazy tech? Easiest way to stop the Heroes? The Villains bribe/blackmail someone to interrupt the jump, or they’ve planted a device to sabotage the engines at a certain time. They’re waiting at that point.

The Villains, that would be damaged by the Information, already hired goons (the agents) to deal with damaging stuff. Subcontracting wouldn't be an option for those professionals. But yeah if the Villain wouldn't have already those agents they sure would hire/blackmail/bribe someone from the empire to make the heroes disappear... permanently.

My players hate when I interrupt their journey. We’re on month 3 of adventures due to an interrupted journey… and now they trust NOBODY!

Don't over do it though, eventually players are so paranoid that they see an enemy even when its just a helpful NPC.

[-] chgowiz@kbin.social 1 points 1 year ago

Oh absolutely. We've been in this campaign for 14 years, they know when I'm throwing them a curve ball and when they're among friends. They've just not gotten back to their destination to figure out who is who yet. It's been great fun!

However you want to deal with it, you do you! I just find that when I want to be consistent in my world, less tech/magic and more "people did it" seems to flow better. That's me, though.

this post was submitted on 26 Jun 2023
22 points (100.0% liked)

Science Fiction

55 readers
1 users here now

This magazine is aimed at fans and creators of sci-fi and related media of all kinds. It includes all content related to the sci-fi genre and only content related to the sci-fi genre. The goal is to build a community for everyone who enjoys science fiction and related topics. This includes the obvious books, movies, and TV shows, but also original writing, the discussion of writing SF, futuristic art and designs, and the science and technologies that inspire the sci-fi genre. **Team Top 20**

founded 1 year ago