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submitted 1 year ago by HowSwayy@lemmy.ml to c/gaming@lemmy.ml
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[-] HiddenLayer5@lemmy.ml 30 points 1 year ago* (last edited 1 year ago)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[-] Maestro@kbin.social 51 points 1 year ago

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[-] Chariotwheel@kbin.social 13 points 1 year ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[-] HiddenLayer5@lemmy.ml 6 points 1 year ago* (last edited 1 year ago)

Obviously sucking at launch is bad. But it's inevitable that some games will suffer that fate and as No Man's Sky showed, that's no excuse for the game continuing to suck after launch.

[-] jonne@infosec.pub 6 points 1 year ago

Yeah, if their publisher hadn't forced them to release in its unfinished state, it would've been a lot better.

[-] Skullgrid@lemmy.world 3 points 1 year ago

I pre ordered no man's sky, because the people who made fucking Joe Danger said "I'm going to procedurally generate a universe"

I played it a bit at launch, but the antihype, especially spoilers about the ending made me stop. It's a bit dense to try to get back into at the moment, but I regret nothing. I paid a modicum so that the guys that made Joe Danger could make a universe, and because me and people like me didn't demand a refund, they got to do it.

[-] Kingofthezyx@lemm.ee 4 points 1 year ago

Thanks, because I bought it after it got good and I've put 1000+ hours into it.

[-] slaacaa@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

[-] Maestro@kbin.social 2 points 1 year ago

I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don't need the highest spec pc

[-] BarrierWithAshes@kbin.social 2 points 1 year ago

I was gonna write. I agree with him but No Man's Sky kinda defeats his point.

[-] Zorque@kbin.social 2 points 1 year ago

It's not a redemption arc, it's a people forgetting it exists except for those who want mediocre resource accumulation simulators.

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this post was submitted on 18 Nov 2023
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