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[-] Hubi@feddit.de 146 points 11 months ago

Interesting spin on the "A delayed game is eventually good, but a rushed game is forever bad"-quote.

[-] MeatsOfRage@lemmy.world 82 points 11 months ago* (last edited 11 months ago)

These quotes are from a time when games were stamped into hard plastic and circuitry. No Man's Sky and Cyberpunk are two examples of games with rocky launches that are both amazing now. Saying a game is forever bad simply isn't true anymore provided the makers stand behind the product.

[-] pleb_maximus@feddit.de 74 points 11 months ago

But they don't most of the time. If you aren't very lucky like with No Man's Syk or Cyberpunk, you are stuck with an abandonend pile of garbage. And even with those games, it would have been better for everyone involved if they were what they are now from the start.

[-] SkyezOpen@lemmy.world 20 points 11 months ago

Hey anyone wanna play fallout 76?

[-] dylanTheDeveloper@lemmy.world 8 points 11 months ago

You mean the family friendly version of rust

[-] SkyezOpen@lemmy.world 7 points 11 months ago

While we're at it, mad props to facepunch. Rust was always a great game. Even through the weird bits with xp and blueprint scraps and aimcone, it always felt like a complete game.

Granted, I'm not touching it again unless a new plague shuts everything down for a month or I quit my job, but if you have 18 hours to waste every day it's the best game ever.

[-] pleb_maximus@feddit.de 4 points 11 months ago

Sad as that sounds, I'm sure there are some poor souls who are up for it.

[-] Jakeroxs@sh.itjust.works 5 points 11 months ago

From everything I've heard, 76 is a lot better now, I am planning on playing it with a friend... Sometime... Ha

[-] tal@lemmy.today 6 points 11 months ago

It's a lot better, but it's not Fallout 5, which is what I think a lot of people -- including myself -- actually wanted.

If you wanted to play a game in the Fallout universe with some of your friends or your spouse or something, then, yeah, I can see Fallout 76 being a legitimate fit.

But Bethesda built up a fan base around a franchise that liked playing an immersive, story-oriented, highly-moddable game where the main character is kind of core to the story. They moved to a genre where xxPussySlayer69xx is jetpacking around, the story couldn't matter much past the initial part of the game (since the point of the online portion is to have people replaying relatively-cheap-to-produce content), that couldn't be modded much (to keep balance and players from cheating), and where the player's character cannot matter much, because there are many player characters.

They did make some things that I'd call improvements, like shifting away from PvP (the Fallout 76 playerbase has not shown a lot of enthusiasm for it) and reducing the emphasis on survival mechanics (it turns out that focusing a lot on gathering food and water can kind of detract from playing the rest of the game if you have limited time to play with other people).

But Fallout 76 just fundamentally cannot be Fallout 5, because it's aimed at online play, replaying the same events over and over. It can be a lot better at being an online-oriented Fallout-themed game than Fallout 76 was at release, and they did that.

People complaining about, say, the lack of human NPCs in the initial release are complaining that they want that kind of single-player-oriented game. Bethesda put some in, true enough, shifted things a little towards earlier games in the series. But they have not and were not going to convert the game into Fallout 5.

There have been franchises that have spanned multiple video game genres. Think of, say, Star Wars. But I'm not sure how often there are long-running video game franchises that shift to other genres successfully. If Capcom decided to make a 4X Mega Man game, or a dating sim Mega Man game, I'm not sure that things would go well.

Granted, Fallout 76 is closer to earlier 3D Fallout games than a hypothetical Mega Man dating sim would be. But I think that there are some important, not immediately-obvious divergences from what made the series popular.

[-] restingboredface@sh.itjust.works 3 points 11 months ago

Bethesda built up a fan base around a franchise that liked playing an immersive, story-oriented, highly-moddable game where the main character is kind of core to the story. They moved to a genre where xxPussySlayer69xx is jetpacking around, the story couldn't matter much past the initial part of the game (since the point of the online portion is to have people replaying relatively-cheap-to-produce content), that couldn't be modded much (to keep balance and players from cheating), and where the player's character cannot matter much, because there are many player characters.

For real. I know every Fallout fan says this, but I don't even need a new Fallout game-a remaster of new Vegas or even FO3 would be awesome. I know that's not easy but it's less work than designing a whole new game. Sometimes devs could save themselves a lot of trouble and aggravation if they listened to the fanbase instead of trying to tell us what we want

[-] tal@lemmy.today 3 points 11 months ago

Specifically with the Fallout series, I think that one complication is that there was a lot of unhappiness way back when with the series moving from a much-liked isometric, turn-based/real-time game to a 3D game with shooter elements. A lot of people, including myself, didn't think that it would likely reproduce what they liked about the series. And, well, it was a change, but what ultimately came out was pretty good, and while I'm sure that it didn't cut it for some people -- you had things like the Wasteland series continuing the isometric approach -- I think that it was a pretty decent transition. The same people who liked the isometric games generally liked Fallout 3 and Fallout: New Vegas. So in that case, the game series was taken through a major shift that a number of players were skeptical about, and it generally worked.

But with Fallout 76, I think that the transition caused tradeoffs that didn't work out as well for many players.

[-] SkyezOpen@lemmy.world 2 points 11 months ago

3 and new Vegas had such effort to keep the same level of writing, and VATS was an excellent nod to to the isometric games. So while the form was different, the experience was still fallout. 76 was a copy-paste of FO4 with no story, no npcs, and the entire game revolved around the most controversial part of 4: settlements.

[-] pleb_maximus@feddit.de 3 points 11 months ago

Supposedly. But I was never a fan of the Bethesda Fall Outs, so I'd just never play FO76 in the first place.

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this post was submitted on 18 Nov 2023
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