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Gamification Is Exploitation
(jacobin.com)
Beehaw's community for socialists, communists, anarchists, and non-authoritarian leftists (this means anti-capitalists) of all stripes. A place for all leftist and labor news and discussion, as long as you're nice about it.
Non-socialists are welcome to come to learn, though it's hard to get to in-depth discussions if the community is constantly fighting over the basics. We ask that non-socialists please be respectful and try not to turn this into a "left vs right" debate forum by asking leading questions or by trying to draw others into a fight.
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It can definitely be a problem.
MMORPGs suffer from over gamification in that way. It's a video game that has daily/weekly/monthly goals to keep your engagement. I stopped playing FFXIV because it was feeling like work. But the game Wild Star was the worst offender I ever came across. I couldn't go 10 feet without an announcer yelling about a new goal that I could take part in. It was a shame, too, because the gameplay was actually very good in that game.
It's important to have downtime to just gather ourselves and we have a tendency to ignore that need. It's very easy to get over engaged. "What's today's Wordle?" "Did you run your miles today?" "The owl misses you!"
I think maybe the biggest issue is that they ask want your attention every day. Maybe it would be better if they only said something a couple of times a week each.