I personally hate this kind of twist. If you need to actively lie to your player, not just mislead with some clever wordplay, it always feels like you’re breaking trust.
Still is a betrayal of trust if the player prices the sword effects are over way then it changes. Video games rarely do this because breaking that trust feels terrible.
I personally hate this kind of twist. If you need to actively lie to your player, not just mislead with some clever wordplay, it always feels like you’re breaking trust.
Why explain it in meta, instead of the old trustworthy totally-not-a-witch saying it only affects evil?
Still is a betrayal of trust if the player prices the sword effects are over way then it changes. Video games rarely do this because breaking that trust feels terrible.
No need to lie, have it start to say stuff after awhile and if the other doesn't jump to demon sword that's on them.