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Starfield QOL + more Wishlist
(lemmy.ml)
I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!
I spend a lot of time in inventory mgmt.
some nice to haves, to start:
- consume item along with pick up (game changer for food)
- split food from medicine, eat all button
- split magazines from notes; can we get a bookshelf? A
- places that I have visited should have a vendor $ amt based on the vendors I have visited.
- I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
- location variants — seems like a biggy
- trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
- shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
- A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
- an option to keep ship clutter, demotivating to clutter a ship then…poof
- ship hab door placement but I get why there is an autopather…
- …how about a walk ship mode in ship builder to change hab door placement?
- Resource cargo that stays in a specific ship.
- NPC feet on coffee table animation; NPC bathroom usage?
- basic ammo manufacturing in an outpost
- an aliens style radar sweep BECAUSE why not
- my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.
There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.
However a few seem like low hanging fruit….
I've been jotting down notes for when the Creation Kit becomes available, but I may as well add them to this post - maybe someone more talented than I will tackle some of my ideas faster!
Ship landing on pads changed to orient the bay door towards the city/settlement/whatever. The pads are round, why must my rear-entry ship park nose-in?
Make the headlamp-looking thing on the Settlers Hat able to light up the way helmet lights do.
More shipboard controls from inside - for example: the ability to disable the artificial gravity (as per Cora Coe's request) so we can play in zero-G.
Option to automatically EQUIP and UNEQUIP suit/helm in safe environments.
Visible holstered pistols.
Landing a ship never auto-ejects you to the planet's surface.
Some way to upgrade suit environment protections so that they actually function. I want to amble around a frozen wasteland without getting frostbite and hypothermia!!
Ship subsystem power controls available BEFORE liftoff.
Ability to assign specific crew to specific habs/stations - possibly for a (minor) related buff, but also to give that crew member a part of the ship to gravitate towards. Perhaps this will lead to less instances of the entire crew loitering in my captain's quarters?
Scan jammer should still give a 50% chance to avoid detection of contraband aboard ship but not in cargo! SO many times I've warped into a system with like one bottle of Aurora on my person...