I'll yield mechanics to aesthetics first, but I'll pretty much always start with mechanics as the foundation when i roll up a character. I'll ask what kind of character can spring up from someting like "Skeleton Barbarian," and stick with the idea more strongly than those mechanics.
I'll yield mechanics to aesthetics first, but I'll pretty much always start with mechanics as the foundation when i roll up a character. I'll ask what kind of character can spring up from someting like "Skeleton Barbarian," and stick with the idea more strongly than those mechanics.