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Unity apologizes and updates their infamous Runtime Fee
(blog.unity.com)
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So, I still don't trust Unity, and wouldn't in good faith advise its use moving forward given that there's no way to know they wont try to pull this again in the future (especially given that John "Pay a Dollar to Reload" Riccitiello hasn't resigned in disgrace as CEO). However, I feel there's a part of the letter that you've left conspicuously out of this response.
They addressed this, see this copied paragraph, emphasis mine:
This also addresses two your immediate followup concerns, piracy and install-bombs -- always being billed the lesser amount would act as a safety valve against unprofitable install spikes, on top of the fact that using licensee-reported numbers allows for agency on the part of the licensee to screen for malicious activity before being billed.
Self-reports:
Yeah, it’s strange. Our game has ballooned in popularity on stores - but as far as our reporting tools are showing, not a single person has installed it, ever.