1218

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[-] Peekystar@kbin.social 28 points 1 year ago* (last edited 1 year ago)

From what I've heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.

I wonder how that works.

Like if I released a Unity game in 2016... if I tell Unity to fuck off, would they then try to get my game off of Steam?

[-] anewbeginning@lemmy.world 16 points 1 year ago

How are post facto agreement changes working retroactively legal?

[-] Bizarroland@kbin.social 11 points 1 year ago

They're only legal until someone challenges it. Shouldn't take long before Microsoft has a nice little letter for them in the mail.

[-] Landrin201@lemmy.ml 1 points 1 year ago

Up until now companies have been getting away with this because of "user agreements." Nobody has had the money and interest to get them in court.

I don't see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.

this post was submitted on 12 Sep 2023
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