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this post was submitted on 12 Sep 2023
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I'm going to be honest, I find things that can permanently mess up your save (in the sense that you'll get a lesser experience or not reach the ending) is extremely bad game design. It's something I'd expect out of a 2 hour arcade game, not a modern release.
There are a lot of horror games in the PS1 that are "if you didn't do this extremely specific thing, in the right order, with the right coloured t-shirt, on a Tuesday, without any hints whatsoever... Too bad! When you reach the end of the game in another 60 hours of gameplay we will tell you you've failed"
Baldur's Gate might be a great game, but sometimes it's "dice rolls makes things spicy and each run its own thing!" mechanic gets unbalanced and by a little bad luck you can have a significantly degraded experience, sometimes without even knowing it.
This is bad game design, even if ultimately the game can be good in the end.
I'd like to expand on this and say, as a 37 year old parent with a house that barely has time to play a game ONCE it's complete and utter bullshit. I'm doing good just to finish a game, there is pretty much zero chance I'm going to play it again.
I'll shamelessly say I do reference walkthroughs if I expect there to be choices the impact the game in big ways.
I'm impressed your house has time to play games at all.
You should give your house regular lunch breaks, it's unethical to make it be a house all day.
I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.