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submitted 1 year ago by Uluganda@lemmy.ml to c/linux@lemmy.ml
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[-] flashgnash@lemm.ee 7 points 1 year ago* (last edited 1 year ago)

I don't think the best way to develop for Linux is by making a windows binary, I think the best way for game developers to make a Linux version of a game they otherwise wouldn't is by making a windows binary compatible with proton

Problem is very few developers actively choose to make a Linux game and windows games if done right run at native speeds on Linux anyway.

I'm gonna be unpopular for saying this but it's the same thing as using HTML for desktop/mobile apps, sure it's not optimal performance wise but it's a hell of a lot better than often nothing at all because companies can't or won't justify development time to support smaller groups of people on smaller platforms

If such a time comes that desktop Linux has a large enough market share for large companies to take seriously then I'm sure they'll start developing native versions of maybe even make Linux-first games but sadly we're nowhere near that point yet so best we can hope for is good cross compatibility tools

this post was submitted on 06 Sep 2023
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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