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"So then it's onboarding people, teaching them how to play D&D, which is really complex"

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[-] SCB@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I have 0 dnd experience outside of AD&D decades ago, and this game isn't very complex at all. Combat definitely isn't. Strategic, yes, but not complex or overwhelming.

I don't understand how someone can be overwhelmed by the combat of this game. You can move, and you can do a thing, and some people get a once-per-turn extra thing. It's every strategy RPG game ever.

[-] Shush@reddthat.com 0 points 1 year ago

I think it's varied based on classes. A Barbarian or a Rouge play very straightforward - hit things, then hit them again.

For classes like wizards, you suddenly have a ton of options in your disposal, and they all use the same resource (spell slots)

I think it's easier when you have a lot of abilities that simply go into a cooldown (usually Short or Long cooldowns). That means using one doesn't come at the expense of the other abilities that you have.

[-] SCB@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

That directly leads to the D: OS system where stacking tons of abilities is the optimal play pattern, which I'm not a huge fan of. Like, if you have a character without Teleport on that game, you're flat out playing wrong

There's always a trade-off. I like that DnD is more flexible than when I last played, for wizards/clerics, but trying to solve these game design problems basically always adds complexity.

[-] Shush@reddthat.com 2 points 1 year ago

I agree. I was mostly trying to point out that playing mages is somewhat more complex than playing fighting classes that mostly just.. fight.

this post was submitted on 04 Sep 2023
209 points (100.0% liked)

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