Man that last quest for Sarah was a such a TNG moment. Overall the writing in this game is a cut above most - that quest was sort of an obvious twist, but it was executed really well. I find myself wishing the animations could keep up with the writing and voice actors sometimes, but we can't have it all.
Are you hoping for cut scenes with specially rendered segments? Because I hate that stuff and would rather see animations built within the game world, like we have in most of these Bethesda games.
Cut scenes ruin games for me. It's why I never finished a Mass Effect game.
No, just more emotion in the animations. You know how real people will sort of look up & to the left or something, maybe put their finger or hand up if they're trying to remember something? Or they'll look around and move their head a little, scratch their chin, etc. if they're thinking. Or they'll scrunch their eyebrows up and look at the ground if they're sad?
Strange, I hate the Bethesda POV and would rather have a cinematic view that helps sell the acting and narrative. Nothing kills my Interest quicker than a boring me looking at you view of things.
Man that last quest for Sarah was a such a TNG moment. Overall the writing in this game is a cut above most - that quest was sort of an obvious twist, but it was executed really well. I find myself wishing the animations could keep up with the writing and voice actors sometimes, but we can't have it all.
Are you hoping for cut scenes with specially rendered segments? Because I hate that stuff and would rather see animations built within the game world, like we have in most of these Bethesda games.
Cut scenes ruin games for me. It's why I never finished a Mass Effect game.
No, just more emotion in the animations. You know how real people will sort of look up & to the left or something, maybe put their finger or hand up if they're trying to remember something? Or they'll look around and move their head a little, scratch their chin, etc. if they're thinking. Or they'll scrunch their eyebrows up and look at the ground if they're sad?
That kind of thing.
Okay yeah, those would certainly be improvements. And... we have the technology.
The eyes are always looking at the player as well. Kind of makes them look psychopathic.
Strange, I hate the Bethesda POV and would rather have a cinematic view that helps sell the acting and narrative. Nothing kills my Interest quicker than a boring me looking at you view of things.