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I feel a bit different about offensive boons like Might and Fury which most open world builds can maintain on themselves at a decent level anyway.
What I mostly dislike is the pretty much mandatory stacking of players so that they have good boon coverage. This also applies to defensive boons like Protection, Aegis, ... which are so strong that people may even stand in shit as long as they are covered by enough boons.
GW2 has so many ways of 100% damage mitigation (don't stand in shit, dodge, evasion, block) and a massive 33% Protection boon that armor/toughness almost does not matter. Not even for a raid tank (Mesmer) who just needs more toughness than other party members to taunt the boss.
I like to think back to GW1 where a clumped up team gets destroyed by an opposing Mesmer, Elementalist or Barrage Ranger. Those where the times... ๐