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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[-] Pyro@pawb.social 19 points 2 years ago

Depends on the game the group likes. More narrative driven game it can conflict and have issues

However, there is something nice about knowing a balanced way to do x or y across the board and at different tables.

A good gm should be able to make a note of something or make a quick call especially in pf2e case were generic difficulty dc per level is given

[-] squaresinger@feddit.de 7 points 2 years ago

However, there is something nice about knowing a balanced way to do x or y across the board and at different tables.

I don't agree with this argument. Balancing is the job of the GM. Unless the GM acts as a glorified screenreader who only reads a pre-made adventure to the players with no influence what happens. But if the GM decides what monsters you run into, the GM has more influence over the balancing than the game framework. So why not lean into it fully and make the GM responsible for the whole balancing?

I mean, pen&paper RPGs aren't a players vs GM game, but instead the GM plays together with the players to create an interesting experience where everyone has fun. No need for the framework to do balancing, because a good GM will do that.

[-] Incogni@lemmy.world 7 points 2 years ago

Yes, the GM balances - they decide what type and how hard the encounters will be. But after that decision is made, it's the job of the system to provide the GM with tools to build that encounter and help me balance things: How much skeletons provide the difficulty I want? Is a lich too much? Red dragon or white dragon?

In 5e, you don't have the proper tools imo - the challenge rating is next to useless. In PF2, you have something akin to point buy for encounters - and if it says the encounter will be "moderate threat" - then you can trust that in 99% of the cases.

But at the end of the day, as a GM, if I want to provide my players with a hard, but fair fight, I don't want to have to guess what will work and what won't. Yes, with a lot of experience I will have an idea of that, but why would I pay for a system that just offloads the hard part of their game design to me? Good encounter-building tools don't get in the way of your creativity.

[-] Dice@ttrpg.network 5 points 2 years ago* (last edited 2 years ago)

5e has also undermined experience by constantly introducing powercreep. So even after years of running, 5e is frustrating to run.

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this post was submitted on 04 Sep 2023
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