I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.
If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
this just in: actually spending money on QA allows you to put out a higher quality product
It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.
I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.
If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
This engine is a house of cards that is decades past collapsing.
It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much