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Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
They can rely on an open source project called Proton.
Proton is really meant to work through steam, UMU is meant to replicate how reliably games run through steam+proton without steam. There's a reason that heroic and all the other game launchers are switching to UMU as the default for running games.
My basic understanding is that, in addition to proton, steam provides a set of Linux runtimes, to make sure that the converted system calls from proton always match up with the correct standardized runtimes on the Linux system, regardless of distro. They also provide winetricks/protontricks as needed for games. There's also some system variables passed to tell proton/etc that the game is running through steam and has this setup. Finally steam distributes shader caches, which both improve performance, and bypass proprietary video codecs by replacing them with open source friendly video files.
UMU is basically replicating all of this except the shader/media distribution, hopefully allowing games to run as reliably outside of steam as they do inside of it.