87
Some people didn't like being called "unskilled"
(programming.dev)
Vintage gaming community.
Rules:
If you see these please report them.
They didnt make games harder. This is what they were known for:
They definitely made games more difficult as well
https://www.rpg-o-mania.com/coverage_companies_workingdesigns.php#5
And lets not forget adding a game over trigger during the finale that just wasn't there originally. Because screw you, the player, I guess.
How about this gem from their localization of Vay:
Text from TCRF.
Between that and the "gold vortex", looks like they thought "just" translating was boring (no matter how much of a messy process it really was back then)... So they just thought they'd mess with the game as a challenge and for the hell of it.
Oh for real? I've played Lunar and didnt even know it was made harder. I mean it was hard, but I thought it was just like that.
I kinda loved Working Designs' sometimes hammy script for the PSX Lunar games.
"Ghaleon, no..."
"Oh no, ha ha ha... Ghaleon YES!"