87

Context: Working Designs was a studio that localized several Japanese games for western markets in the 1990s. Besides translation, they would often increase the difficulty of the games they translated

you are viewing a single comment's thread
view the rest of the comments
[-] Sanctus@anarchist.nexus 19 points 14 hours ago

They didnt make games harder. This is what they were known for:

Working Designs became known for its incorporating quirky, distinctively American humor in its translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as it could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand

[-] villainy@lemmy.world 21 points 14 hours ago

They definitely made games more difficult as well

In Lunar, for example, the EXP payout was reduced by 15% compared to the japanese original, the silver output was reduced by 11% and the infamous feature that boss enemies leveled with the main character was also made harder.

https://www.rpg-o-mania.com/coverage_companies_workingdesigns.php#5

[-] VivianRixia@piefed.social 9 points 13 hours ago

And lets not forget adding a game over trigger during the finale that just wasn't there originally. Because screw you, the player, I guess.

[-] ClipperDefiance@piefed.social 8 points 13 hours ago* (last edited 12 hours ago)

How about this gem from their localization of Vay:

In the US version, Sirufa's dialogue has been rewritten. Now, her wind powers are due to a bet she lost with an unexplained "Thaldar", as a result of which she "received the curse of eternal seimic flatulence." This is then used to create a mechanic whereby, if Sirufa's teleportation is used without having all party members equipped with "Filtration Masks", the unequipped members will be "overcome by the noxious fumes" and remove the rest of the party's masks before dying, causing an instant game over.

Text from TCRF.

[-] brsrklf@jlai.lu 2 points 11 hours ago

Between that and the "gold vortex", looks like they thought "just" translating was boring (no matter how much of a messy process it really was back then)... So they just thought they'd mess with the game as a challenge and for the hell of it.

[-] Sanctus@anarchist.nexus 3 points 12 hours ago

Oh for real? I've played Lunar and didnt even know it was made harder. I mean it was hard, but I thought it was just like that.

[-] Apeman42@lemmy.world 8 points 13 hours ago

I kinda loved Working Designs' sometimes hammy script for the PSX Lunar games.

"Ghaleon, no..."

"Oh no, ha ha ha... Ghaleon YES!"

this post was submitted on 07 Aug 2026
87 points (100.0% liked)

RetroGaming

29651 readers
228 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 3 years ago
MODERATORS