The distant call of seagulls and the gentle crashing of waves can be heard near these City Docks, where sailors from faraway lands and merchants visit. These docks are always busy, as ships are loaded up with shipments both mundane and rare...
Welcome to the City Docks! This map features a busy port in a city, featuring warehouses, a tavern, inn, and various other buildings next to the sea. Ships large and small line the docks, and a lighthouse sits at the far northwestern point.
I also included Night, No Ships, Polluted, Ruined, Storm, Under Attack, and Winter variants. Foundry VTT modules with pre-built walls and lighting are available to patrons.
Download this map in high-resolution for free here.
Want to see more maps? Check out my archive here.
~~You might want to mention what game this is for?~~
Why would a battlemap be specific to any system?
Didn't know that there was some kind of standard. Cool thing.
Do you play ttrpgs?
No.
Aah, got it. That's not a digital game map, but something you print.
You could print it for sure, but you can also use it digitally in a virtual tabletop (VTT), which is probably even the more common use case.
A battlemap in a TTRPG is a visual aide for playing, typically but not necessarily during a battle (hence the name) or a conflict scene of some kind. This map could be used in any game, however you wouldn't be likely to use it in something like Cyberpunk or Delta Green due to the genre mismatch. The game itself is going to have its own rules for how to manage those scenes and the map itself is system-agnostic.
Generally, battlemaps will work for any game that uses the kind of grid the map is based on. So any square-grid map will work for any TTRPG that uses a square grid.
Oh, cool.